BASKETBALL

2.1 - If an event is postponed/suspended and not resumed within 24hours, all bets will be considered void and stakes refunded.
2.2 - Result will be definitive once the event is finished. Any disciplinary actions or changes in results once the event is finished will not be taken into consideration.
2.3 - Events where a draw result is allowed by the official rules, eventual extra time(s) played for the reason of determining which team goes to the next round (wins the overall duel) will not be considered.
2.4 - The present rules must be integrated with the 24winnerbet general rules.

 

1-2

2.5 - User must predict the winning team (Overtime included)
1 – Home team wins match.
2 – Away team wins match.

1-2 FIRST HALF

Same rule applies to head to head 1Q, 2Q, 3Q, 4Q and Second Half. In case the first half results in a tie, money back will be applied and stakes refunded. 

2.6 - User must predict the winning team during the first half.
1 – Home team wins match.
2 – Away team wins match.

1x2

Same rule applies to: 1X2 1Q, 2Q, 3Q, 4Q, First Half and Second Half.
2.7 - Users must predict the winning team. (
Overtime Not included)
1 - Home team wins.
X - Tie.
2 - Away team wins.

1x2 [5.5]

2.8 - User must predict the winning team after the handicap value shown is applied. Selection '1' will be the winning selection when the home team wins with a difference of at least 6 points; Selection 'X' will be the winning selection when one of the teams wins with 5 or less than 5 points; Selection '2' will be the winning selection when the away team wins with a difference of at least 6 points. (Overtime Included)
1 - Home team wins with 6points lead.
X – Tie wins when one of the team wins with 5 or less points.
2 - Away team wins with 6points lead.

1-2 HANDICAP

2.9 - Users must predict the winning team after the handicap value shown is added or deducted to the home team. (Overtime Included)
TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

1-2 HANDICAP FIRST HALF

Same rule applies to: 1-2 Handicap 1Q, 2Q, 3Q, 4Q and Second Half.
2.10 - 
Users must predict the winning team during the first half after the handicap value shown is added or deducted to the home. 

TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

UNDER/OVER 

2.11 - Users must predict if the sum of points scored at the end of the match is under or over the shown value. In case the total points scored by both teams are the same as the spread, money back will be applied and stakes refunded. Overtime Included.
Under - The sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.

UNDER/OVER PERIOD

Same rule applies to: Under/Over 1Q, 2Q, 3Q, 4Q, Under/Over First Half and Second Half
2.12 - User must predict if the sum of points scored at the end of the First Half (first quarter and second quarter) is under or over the shown value. In case the total points scored by both teams are the same as the spread, money back will be applied and stakes refunded. Overtime are not included.

Under FH - The sum of points at the end of the first half is inferior to the value shown.
Over FH - The sum of points at the end of the first half is superior to the value shown.

UNDER/OVER HOME TEAM

Same rule applies to: Under/Over Away Team.
2.13 - User must predict if the sum of points scored by the home team at the end of the match is under or over the shown value. (Overtime Not Included)
Under - The sum of points scored by the home team at the end of the match is inferior to the value shown.
Over - The sum of points scored by the home team at the end of the match is superior to the value shown.

WINNING MARGIN 

2.14 - User must predict on the winning margin with which one of the teams will win the match. Symbol 'A' stands for the home team and symbol 'B' stands for the away team. (Overtime Included)
A1-5 - Home team wins with a difference of 1 to 5 points.
A6-10 - Home team wins with a difference of 6 to 10 points.
A11-15 - Home team wins with a difference of 11 to 15 points.
A16-20 - Home team wins with a difference of 16 to 20 points.
A21-25 - Home team wins with a difference of 21 to 25 points.
A+26 - Home team wins with a difference of 26 points or more.
B1-5 - Away team wins with a difference of 1 to 5 points.
B6-10 - Away team wins with a difference of 6 to 10 points.
B11-15 - Away team wins with a difference of 11 to 15 points.
B16-20 - Away team wins with a difference of 16 to 20 points.
B21-25 - Away team wins with a difference of 21 to 25 points.        
B+26 - Away team wins with a difference of 26 points or more.

QUARTER WITH HIGHEST SCORE

2.15 - User must predict in which quarter will be scored the highest number to points. In case of equal points of two or more quarters, bets will be set as void and stakes refunded.
QOA1 First quarter to have the highest amount of points scored. 
QOA2 Second quarter to have the highest amount of points scored.
QOA3 Third quarter to have the highest amount of points scored.
QOA4 Fourth quarter to have the highest amount of points scored.
Even - Two or more quarters have the same amount of points scored.

EVEN/ODD 

2.16 - Users must predict if the sum of points scored is even or odd. (Overtime Included)
Even Sum of points scored is Even.
Odd Sum of points scored is Odd.

EVEN/ODD FIRST HALF

Same rule applies to: Even-Odd 1Q, 2Q, 3Q, 4Q and Second Half.
2.17 - Users must predict if the sum of points scored during the first half is even or odd.

Even - Sum of points scored is Even.
Odd - Sum of points scored is Odd.

OVERTIME

2.18 - Users must predict if match finishes in draw. 
YES – Overtime played
NO – No Overtime is played.
In events to determine which team goes to the next round (wins the overall duel) will not be considered. Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

HALFTIME-FULLTIME

2.19 - User must predict who wins the first half combined with the match winner. (Overtime Not Included)
1/1 – Home team wins first half and wins the match.
X/1 – Draw first half and home team wins the match.
2/1 – Away team wins first half and home team wins the match.
X/X – Both half’s are draw.
1/X – Home team wins first half and match finish in draw.
2/X – Away team wins first half and match finish in draw.
1/2 – Home team wins first half and away team wins the match.
X/2 – Draw First half and away teams wins the match. 
2/2 – Away team wins first half and wins the match.

1-2 + UNDER/OVER

2.20 - User must predict the winning team combined with under or over total points. (Extratime Included)
1&U – Home team wins and under indicated points.
2&U – Away team wins and under indicated points.
1&O - Home team wins and over indicated points.
2&O - Away team wins and over indicated points.

 

OUTRIGHT WINNER

2.21 - User must predict the winning participant/outcome for the particular competition/division/group as specified in the market title. Bets are settled based on the official finishing positions at the end of the season/competition. 

 

 

USA NBA2k LEAGUE (4x6 Minutes)

 

2.22 - For this type of bet, you have to predict which team will win the match. Any extra time (Overtime) is included.

1 - Home team win.

2 - Away team victory.

For the purposes of the reporting, the result provided by the official tournament bodies will prevail.

In the event of a match not played in the 24h following the first schedule date, the event will be considered void.

Calendar changes due to a new game order will not determine the void event.

 

NBA TOTAL POINTS MARGIN
2.23 - You have to predict the total score at the end of the match by choosing from the selections indicated. 150 or less, 151-160, 161-170, 171-180, 181-190, 191-200, 201-210, 211-220, 221-230, 231-240, 241-250, 251 or more. (Over Time not included)

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SPECIAL BASKET

 

 

2.30 - Fantasy basket are matches between two teams which do not play against each other in an actual match, but against different opponents in two different matches, with the outcome of both being combined together to produce the result of a fantasy bet. Final result is based on which team scores the most points in the respective match.

1-2 FANTASY
2.31 - User must predict the winning team including overtime. Final result is based on which team scores the most points in the respective match.
1 – Home team wins match.
2 – Away team wins match.

1-2 HANDICAP FANTASY
2.32 - Users must predict the winning team after the handicap value shown is added or deducted to the home team including overtime. Final result is based on which team scores the most points in the respective match.
TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

UNDER/OVER FANTASY
2.33 - Users must predict if the sum of points scored at the end of the match including overtime is under or over the shown value. In case the total points scored by both teams are the same as the spread, money back will be applied and stakes refunded. Final result is based on which team scores the most points in the respective match.
Under - The sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.

UNDER/OVER PLAYER SPECIAL

Same rule applies to: Under/Over Assists, Under/Over Rebounds, Under/Over Stops
2.16 - User must predict if the sum of points scored by the selected player at the end of the match is under or over the shown value. Player selected must play for bets to stand, otherwise bets will be set as void and stakes refunded. (Overtime Included)
Under - The sum of points scored by the selected player at the end of the match is inferior to the value shown.
Over - The sum of points scored by the selected player at the end of the match is superior to the value shown.

UNDER/OVER TEAM WINS

2.17 - User must predict if the total victories by the selected team at the end of the regular season is under or over the shown value
Under - The sum of total wins by the selected team at the end of the regular season is inferior to the value shown.
Over - The sum of total wins by the selected team at the end of the regular season is superior to the value shown.

 

 

 

 

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LIVE BASKETBALL

 

2.40 - Should a match be interrupted or postponed and is not continued within 48h after initial kick-off date, bets will be voided and stakes refunded.
2.41 - In the event of errors regarding date/time of an event or wrong live odds (events with incorrect status or incorrect score) that involves a significant variation in the bets placed, 24winnerbet reserves the right to take any appropriate decisions, as well as to void any bets.
2.42 - In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

1X2

2.50 - User must predict which team wins the match. (Overtime Not Included)
1 Home team wins.
X The event finishes in a tie.
2 Away team wins.

1X2 FIRST HALF

Same rule applies for: 1X2 1Q, 2Q, 3Q, 4Q and Second Half (OT included)  
2.51 - User must predict which team wins the first half.

1 Home team wins.
X - The event finishes in a tie.
2 - Away team wins.

1-2 

2.52 - User must predict the winning team. (Overtime Included)
1 - Home team wins.
X - The event finishes in a tie.
2 - Away team wins.

UNDER/OVER (OT INC)

2.53 - User must predict if the sum of points at the end of the match is under or over the value shown. (Overtime Included)
Under - the sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.

UNDER/OVER 

2.54 - User must predict if the sum of points at the end of the match is under or over the value shown. (Overtime Not Included)
UnderThe sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.

UNDER/OVER (FIRST HALF)

Same rule applies for: Under/Over 1Q, 2Q, 3Q, 4Q and Second Half (OT included) 
2.55 - User must predict if the sum of points at the end of the First Half (first quarter and second quarter) is under or over the value shown.

Under- The sum of points at the end of the first half is inferior to the value shown
Over - The sum of points at the end of the first half is superior to the value shown

UNDER/OVER HOME TEAM (OT INC)

Same rule applies for: Under/Over Away Team.
2.56 - User must predict if the sum of points scored by the home team at the end of the match is under or over the value shown. 
(Overtime Included)
Under- The sum of points scored by the home team at the end of the match is inferior to the value shown
Over The sum of points scored by the home team at the end of the match is superior to the value shown

UNDER/OVER HOME TEAM 

Same rule applies for: Under/Over Away Team
2.57 - User must predict if the sum of points scored by the home team at the end of the match is under or over the value shown. 
(Overtime Not Included)
Under- The sum of points scored by the home team at the end of the match is inferior to the value shown
Over The sum of points scored by the home team at the end of the match is superior to the value shown

OVER TIME YES/NO

2.58 - User must predict if a match goes in overtime.
Yes - To end in overtime.
No - To end in regular time.

1-2 HANDICAP

2.59 - User must predict the winning team after the handicap value is added or deducted to the home team. (Overtime Included)
H1 - Home team wins after handicap is applied.
H2 - Away team wins after handicap is applied.

1-2 HANDICAP 

2.60 - User must predict the winning team after the handicap value is added or deducted to the home team. (Overtime Not Included)
H1 - Home team wins after handicap is applied.
H2 - Away team wins after handicap is applied.

1-2 HANDICAP (FIRST HALF)

Same rules apply for: Asian handicap 1Q, 2Q, 3Q, 4Q and Second Half (OT included)
2.61 - User must predict the winning team after the handicap value is added or deducted to the home team at the end of first half. 

H1 - Home team wins after handicap is applied.
H2 - Away team wins after handicap is applied.

WHICH TEAM WILL FIRST REACH (X) POINT?

Same rules apply for: Which team will first reach (X) points in 1Q, 2Q, 3Q, 4Q and Second Half (OT included)
2.62 - User must predict which team score x point.

1 - Home team.
2 - Away team.

EVEN/ODD

2.63 - User must predict if the sum of points scored during the match is even or odd. (Overtime Included)
Even - Sum of points scored is even.
Odd - Sum of points scored is Odd.

EVEN/ODD FIRST HALF

Same rules apply for: Even/Odd 1Q, 2Q, 3Q, 4Q and Second Half (OT included)
2.64 - User must predict if the sum of points scored during the first half is even or odd.

Even Sum of points scored is even.
Odd Sum of points scored is Odd.

DRAW NO BET FIRST HALF

Same rules applies for: Draw no Bet 1Q, 2Q, 3Q, 4Q and Second Half (OT included)
2.65 - User must predict which team wins the match. In case of tie money back applies. 
- Home team wins.
2 - Away team wins.

TO WIN JUMP BALL

2.66 - User must predict who wins the first ball possession at the start of the event.
1 - Home team.
2 - Away team.

ATTENTION

We assume that the user knows the official rules of the 24winnerbet, particularly the possibilities of combination, the varieties of the different bets, and the minimum and maximum number of events which have to be betted in the various sports categories.

 
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