3.1 - Events postponed/suspended and not resumed within 24hours, all bets will be considered void and stakes refunded.
3.2 - Result will be definitive once the event is finished. Any disciplinary actions or changes in results once the event is finished will not be taken into consideration.
3.3 - Events where a draw result is allowed by the official rules, eventual extra time(s) played for the reason of determining which team goes to the next round (wins the overall duel) will not be considered.
3.4 - Unless otherwise stated, all markets are considered for regular time only.
3.5 - The present rules must be integrated with the 24winnerbet general rules.
3.10 - User must predict the winning team. In case of a draw, bet will be considered void (Overtime Not Included).
1 - Home team wins.
2 - Away team wins.
Same rule applies to: 1X2 1st Period, 2nd Period and 3rd Period.
3.11 - Users must predict the winning team. (Overtime Not Included)
1 - Home team wins.
X - Tie.
2 - Away team wins.
3.12 - User must predict two different outcomes for each event with the same odds. (Overtime Not Included)
1X - Home win or draw.
12 - Home win or away win.
X2 - Draw or away win.
3.13 - User must predict the winning team after the handicap value shown is applied. A whole number of goals is added to the favourite team. Taking into consideration that the home team is favourite, Selection '1' wins in case of victory of the home team with a goal difference greater than the handicap assigned; Selection 'X' wins in case of a victory of the home team with a goal difference equal to the handicap assigned; Selection '2' wins in case of a victory of the away team, if the result is draw or the away team loses with less than the handicap assigned. (Overtime Not Included)
1 – Home Wins with a goal difference greater than the handicap assigned.
X – Tie wins in case the home team wins with a goal difference equal to the handicap assigned.
2 - Away wins if match is won, if the result is draw or the away team loses with less than the handicap assigned.
3.14 - Users must predict the winning team after the handicap value shown is added or deducted to the home team. (Overtime Included) (Penalties excluded)
TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.
Same rule applies to: Under/Over 1st Period, 2nd Period, 3rd Period, Home Team and Away Team.
3.15 - Users must predict if the sum of goals scored at the end of the match is under or over the shown value. In case the total goals scored by both teams are the same as the spread, money back will be applied and stakes refunded. (Overtime Not Included)
UNDER - The sum of goals at the end of the match is inferior to the value shown.
OVER - The sum of goals at the end of the match is superior to the value shown.
3.16 - User must predict which team will win the match. In case of a draw, bet will be considered void. (Overtime Not Included)
DNB1 - Home team wins.
DNB2 - Away team wins.
3.17 - User must predict in which period will be scored the highest number of goals. (Overtime Not Included)
1P - First period to have the highest amount of goals scored.
2P - Second period to have the highest amount of goals scored.
3P - Third period to have the highest amount of goals scored.
Even – Two or more periods have the same amount of goals.
3.18 - User must predict on the winning margin with which one of the teams will win the match. Symbol 'A' stands for the home team and symbol 'B' stands for the away team. (Overtime Not Included)
A3+ - Home team wins with a difference of 3 or more goal.
A2 - Home team wins with a difference of exact 2 goals.
A1 - Home team wins with a difference of exact 1 goal.
X – Match finish in a tie.
B1 - Away team wins with a difference of exact 1 goal.
B2 - Away team wins with a difference of exact 2 goals.
B3+ - Away team wins with a difference of 3 or more goals.
3.19 - User must predict the correct score at the end of the game, user can also choose “Other” as an option.
3.20 - User must predict who scores the first goal of the match.
1 - Home team scores first goal.
X – Match finish 0-0.
2 – Away team score first goal.
3.21 - User must predict who scores the last goal of the match. (Overtime Not Included)
1 - Home team scores last goal.
X – Match finish 0-0.
2 – Away team score last goal.
3.22 - Users must predict if the sum of goals scored is even or odd. (Overtime Not Included)
EVEN - Sum of goals scored is Even.
ODD - Sum of goals scored is Odd.
3.22.1 - Users must predict if the sum of goals scored is even or odd. (possibly including Overtime and/or Penalty)
EVEN - Sum of goals scored is Even.
ODD - Sum of goals scored is Odd.
3.23 - User must predict who wins the match combined with under or over the indicated spread. (Overtime Not Included)
1&OV - Home team wins combined with over indicated spread.
X&OV - Draw combined with over indicated spread.
2&OV - Away team wins combined with over indicated spread.
1&UN - Home team wins combined with under indicated spead.
X&UN - Draw combined with under indicated spead.
2&UN - Away team wins combined with under indicated spead.
3.24 - Users must predict if match finishes in draw.
YES – Overtime played.
NO – No Overtime is played.
Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.
3.25 - User must predict the winning participant/outcome for the particular competition/division/group as specified in the market title. Bets are settled based on the official finishing positions at the end of the season/competition.
3.30 - Should a match be interrupted or postponed and is not continued within 48h after initial kick-off date, bets will be voided and stakes refunded.
3.31 - In the event of errors regarding date/time of an event or wrong live odds (events with incorrect status or incorrect score) that involves a significant variation in the bets placed, 24winnerbet reserves the right to take any appropriate decisions, as well as to void any bets.
3.32 - In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
3.33 - If a match is interrupted or postponed and is not continued within 72h after initial kick-off date betting will be void.
Same rule applies to: 1X2 1st Period, 2nd Period and 3rd Period
3.40 - Users must predict the winning team. (Overtime Not Included)
1 - Home team wins.
X - Tie.
2 - Away team wins.
3.41 - User must predict the winning team (Overtime Included).
1 - Home team wins.
X - The event finishes in a tie.
2 - Away team wins.
3.42 - User must predict two different outcomes for each event with the same odds. (Overtime Not Included)
1X - Home win or draw.
12 - Home win or away win.
X2 - Draw or away win.
Same rule applies to: 1X2 Handicap 1st Period, 2nd Period and 3rd Period.
3.43 - User must predict the winning team after the handicap value shown is applied. A whole number of points is added to the favourite team. Taking into consideration that the home team is favourite, Selection '1' wins in case of victory of the home team with a goal difference greater than the handicap assigned; Selection 'X' wins in case of a victory of the home team with a goal difference equal to the handicap assigned; Selection '2' wins in case of a victory of the away team, if the result is draw or the away team loses with less than the handicap assigned. (Overtime Not Included)
1 – Home Wins with a goal difference greater than the handicap assigned.
X – Tie wins in case the home team wins with a goal difference equal to the handicap assigned.
2 - Away wins if match is won, if the result is draw or the away team loses with less than the handicap assigned.
Same rule applies to: Under/Over 1st Period, 2nd Period, 3rd Period, Home Team and Away Team.
3.44 - User must predict if the sum of points at the end of the match is under or over the value shown. (Overtime Not included)
Under - The sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.
Same rule applies for: Goals Away Team.
3.45 - User must predict the exact amount of goals scored by the home team (Overtime not Included)
0 - No goals scored by home team.
1 - 1 goal scored by home team.
2 - 2 goals scored by home team.
3+ - 3 or more goals scored by home team.
Same rule applies for: To Win Second period and Third period.
3.46 - User must predict who win the first period.
1 – Home team wins first period.
X – To tie the first period.
2 – Away team wins first period.
Same rule applies for: To Win Rest of First Period and Second Period.
3.47 - Users must predict who wins the match. Considering 0-0 as actual result and regardless the real result of the match at that moment user place the bet. (Overtime Not included)
1 – Home team wins rest of the match.
X – To tie the rest of the match.
2 – Away team wins rest of the match.
Same rule applies to: Draw No Bet 1st Period, 2nd Period and 3rd Period
3.48 - User must predict which team wins the match. In case of tie money back applies. (Overtime Not Included)
1 - Home team wins.
2 - Away team wins.
3.49 - User must predict if the sum of goals scored during the match is even or odd. (Overtime Not Included)
Even - Sum of points scored is even.
Odd - Sum of points scored is Odd.
3.49.1 - User must predict if the sum of goals scored during the match is even or odd. (possibly including Overtime and/or Penalty)
Even - Sum of points scored is even.
Odd - Sum of points scored is Odd.
3.50 - User must predict which teams scores the next goal during the match. (Overtime Not Included)
1 – Home team score next goal
X – No goal is scored
2 – Away team score next goal
We assume that the user knows the official rules of the 24winnerbet, particularly the possibilities of combination, the varieties of the different bets, and the minimum and maximum number of events which have to be betted in the various sports categories.