AMERICAN FOOTBALL

9.1 - Events postponed/suspended and not finished within the same NFL Weekly Schedule (Thursday-Wednesday local stadium time) bets will be considered void and stakes refunded.
9.2 - Events where a draw result is allowed by the official rules, eventual extra time(s) played for the reason of determining which team goes to the next round (wins the overall duel) will not be considered.
9.3 - Any disciplinary actions or changes in results once the event is finished will not be taken into consideration.
9.4 - Result will be definitive and settled once the event is finished including any stoppage time.  
9.5 - The present rules must be integrated with the 24winnerbet general rules.

1-2

9.10 - User must predict the winning team. (Overtime Included)
1 – Home team wins match.
2 – Away team wins match.

1X2

Same rule applies to: 1X2 1Q, 2Q, 3Q, 4Q, First Half and Second Half. 
9.11 - Users must predict the winning team. (Overtime Not Included)
1 - Home team wins.
X - Tie.
2 - Away team wins.

1-2 HANDICAP

Same rule applies to: 1-2 Handicap 1Q, 2Q, 3Q, 4Q, First Half and Second Half.
9.12 - Users must predict the winning team after the handicap value shown is added or deducted to the home team. (Overtime Included) 
TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

UNDER/OVER

Same rule applies to: Under/Over 1Q, 2Q, 3Q, 4Q, First Half, Second Half, Home Team and Away Team.
9.13 - Users must predict if the sum of points scored at the end of the match is under or over the shown value. In case the total goals scored by both teams are the same as the spread, money back will be applied and stakes refunded. (Overtime Included)
UNDER - The sum of goals at the end of the match is inferior to the value shown.
OVER - The sum of goals at the end of the match is superior to the value shown.

UNDER/OVER HOME TEAM

Same rule applies to: Under/Over Away Team.
9.14 - Users must predict if the sum of points scored at the end of the match is under or over the shown value. In case the total goals scored by both teams are the same as the spread, money back will be applied and stakes refunded. (Overtime Not Included)
UNDER - The sum of goals at the end of the match is inferior to the value shown.
OVER - The sum of goals at the end of the match is superior to the value shown.

EVEN/ODD

Same rule applies to: Even/Odd First Half, Second Half, Home Team and Away Team.
9.15 - Users must predict if the sum of goals scored is even or odd. (Overtime Not Included)
EVEN - Sum of goals scored is Even.
ODD - Sum of goals scored is Odd.

WINNING MARGIN

9.16 - User must predict on the winning margin with which one of the teams will win the match. (Overtime Not Included)
Home 15+ - Home team wins with a 15 or more goal.
Home 8-14 - Home team wins with a difference between 8 to 14 Points.
Home 1-7 - Home team wins with a difference between 1 to 7 Points.
X – Match finish in a tie.
Away 1-7 - Away team wins with a difference between 1 to 7 Points.
Away 8-14 - Away team wins with a difference between 8 to 14 Points.
Away 15+ - Away team wins with a 15 or more goal.

OVERTIME

9.17 - Users must predict if match finishes in draw. 
YES – Overtime played.
NO – No Overtime is played.
Market will be settled as ‘Yes’ if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

QUARTER WITH HIGHEST SCORE

9.18 - User must predict in which quarter will be scored the highest number of points.
1Q - First period to have the highest amount of points scored. 
2Q - Second period to have the highest amount of points scored.
3Q - Third period to have the highest amount of points scored.
4Q - Fourth period to have the highest amount of points scored.
Even – Two or more periods have the same amount of points.

HALFTIME / FULLTIME

9.19 - User must predict who wins the first half combined with the match winner. (Overtime Not Included)
1/1 – Home team wins first half and wins the match.
X/1 – Draw first half and home team wins the match.
2/1 – Away team wins first half and home team wins the match.
X/X – Both half’s are draw.
1/X – Home team wins first half and match finish in draw.
2/X – Away team wins first half and match finish in draw.
1/2 – Home team wins first half and away team wins the match.
X/2 – Draw First half and away teams wins the match. 
2/2 – Away team wins first half and wins the match.

OUTRIGHT WINNER

9.20 - User must predict the winning participant/outcome for the particular competition/division/group as specified in the market title. Bets are settled based on the official finishing positions at the end of the season/competition. 


 

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LIVE AMERICAN FOOTBALL

 

9.20 - Events postponed/suspended and not finished within the same NFL Weekly Schedule (Thursday-Wednesday local stadium time) bets will be considered void and stakes refunded.
9.21 - In the event of errors regarding date/time of an event or wrong live odds (events with incorrect status or incorrect score) that involves a significant variation in the bets placed, 24winnerbet reserves the right to take any appropriate decisions, as well as to void any bets.
9.22 - In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

 

1X2

Same rule applies to: 1X2 1Q, 2Q, 3Q, 4Q, First Half and Second Half. (Overtime Not Included)
9.30 - Users must predict the winning team.
1 - Home team wins.
X - Tie.
2 - Away team wins.

1-2 

9.31 - User must predict the winning team. (Overtime Included)
1 - Home team wins.
X - The event finishes in a tie.
2 - Away team wins.

UNDER/OVER 

9.32 - User must predict if the sum of points at the end of the match is under or over the value shown. (Overtime Included)
Under - The sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.

UNDER/OVER FIRST HALF

Same rule applies to: Under/Over 1Q, 2Q, 3Q, 4Q, Home Team, Home Team First Half, Away Team, Away Team First Half,
9.33 - User must predict if the sum of points at the end of the first half is under or over the value shown.
Under - The sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.

DRAW NO BET

Same rule applies to: Draw No Bet First Half.
9.34 - User must predict which team wins the match. In case of tie money back applies. (Overtime Not Included)
1 - Home team wins.
2 - Away team wins.

1-2 HANDICAP

9.35 - Users must predict the winning team after the handicap value shown is added or deducted to the home team. (Overtime Included) 
TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

1-2 HANDICAP FIRST HALF

9.36 - Users must predict the winning team after the handicap value shown is added or deducted to the home team.
TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

DOUBLE CHANCE

9.37 - User must predict two different outcomes for each event with the same odds. (Overtime Not Included)
1X - Home win or draw.
12 - Home win or away win.
X2 - Draw or away win.

EVEN–ODD

Same rule applies to: Even-Odd First Half.
9.38 - Users must predict if the sum of points scored is even or odd. (Overtime Included)
EVEN - Sum of goals scored is Even.
ODD - Sum of goals scored is Odd.

OVERTIME

9.39 - Users must predict if match finishes in draw. 
YES – Overtime played.
NO – No Overtime is played.
Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

HALFTIME / FULLTIME

9.40 - User must predict which team wins the first half combined with the match winner. (Overtime Not Included)
1/1 – Home team wins first half and wins the match.
X/1 – Draw first half and home team wins the match.
2/1 – Away team wins first half and home team wins the match.
X/X – Both half’s are draw.
1/X – Home team wins first half and match finish in draw.
2/X – Away team wins first half and match finish in draw.
1/2 – Home team wins first half and away team wins the match.
X/2 – Draw First half and away teams wins the match. 
2/2 – Away team wins first half and wins the match.

RACE TO [X] POINTS

9.41 - User must predict which team will reach the indicated points first. If no one reaches the indicated point’s bets will be void. (Overtime Included)
1 – Home team.
2 – Away team.

TO SCORE NEXT POINT

Same rule applies for: To Score next point First half.
9.42 - User must predict which team will score the indicated point. (Overtime Included)
1 – Home team.
X – No team will score the indicated point.
2 – Away team.

METHOD OF NEXT POINT

9.43 - User must predict the method of next point. (Overtime Included)
Touchdown
Fieldgoal
Safety
Nessun Punto

HIGHEST SCORING QUARTER

9.44 - User must predict which quarter has most points scored by either team on the scheduled minutes of play.
1Q - Most points scored in first quarter.
2Q - Most points scored in second quarter.
3Q - Most points scored in third quarter.
4Q - Most points scored in fourth quarter.
Draw - Equal goals scored.

HIGHEST SCORING HALF

9.45 - User must predict which half has most points scored by either team on the scheduled minutes of play.
1st Half - Most goals scored in first half.
Draw - Equal goals scored.
2nd Half - Most goals scored in second half.

WINNING MARGIN

9.46 - User must predict the winning margin by which the winning team wins. (Overtime Included)
HT 1-6 – Home team wins between a margin of 1 and 6 points.
HT 7-13 - Home team wins between a margin of 7 and 13 points.
HT >13 - Home team wins with a margin of 14 or more points.
Draw - Tie. 
AT 1-6 - Away team wins between a margin of 1 and 6 points.
AT 7-13 - Away team wins between a margin of 7 and 13 points.
AT >13 - Away team wins with a margin of 14 or more points.

ATTENZIONE

Si presume che l'utente sia a conoscenza del regolamento ufficiale del 24winnerbet e in special modo della combinabilità tra le varie specialità e del minimo e massimo di eventi da pronosticare per ogni sport.

 

 

 
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