RUGBY

12.1 - Events postponed/suspended and not resumed within 24hours, all bets will be considered void and stakes refunded.
12.2 - Result will be definitive and settled once the event is finished including any stoppage time.  
12.3 - Any disciplinary actions or changes in results once the event is finished will not be taken into consideration.
12.4 - Events where a draw result is allowed by the official rules, eventual extra time(s) played for the reason of determining which team goes to the next round (wins the overall duel) will not be considered.
12.5 - 24winnerbet assumes the user is aware of the official rules and particularly the difference between Rugby Union and Rugby league.
12.6 - The present rules must be integrated with the 24winnerbet general rules.

 

1X2

Same rule applies to: 1X2 First Half.
12.10 - Users must predict the winning team.
1 - Home team wins.
X - Tie.
2 - Away team wins.

1X2 HANDICAP

Same rule applies to: 1X2 Handicap First Half.
12.11 - User must predict the winning team after the handicap value shown is applied. A whole number of points is added to the favourite team. Taking into consideration that the home team is favourite, Selection '1' wins in case of victory of the home team with a point difference greater than the handicap assigned; Selection 'X' wins in case of a victory of the home team with a point difference equal to the handicap assigned; Selection '2' wins in case of a victory of the away team, if the result is draw or the away team loses with less than the handicap assigned.
1 – Home Wins with a point difference greater than the handicap assigned.
X – Tie wins in case the home team wins with a point difference equal to the handicap assigned.
2 - Away wins if match is won, if the result is draw or the away team loses with less than the handicap assigned.

1-2 HANDICAP

Same rule applies to: 1-2 Handicap First Half.
12.12 - Users must predict the winning team after the handicap value shown is added or deducted to the home team. 
TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

1X2 HANDICAP TRY

12.13 - Users must predict the team with most tries after the handicap value shown is added or deducted to the home team. 
1 - Home team wins after handicap is applied.
X - Tie wins after handicap is applied.
- Away team wins after handicap is applied.

UNDER/OVER

Same rule applies to: Under/Over Home Team, Home Team First Half, Away Team & Away Team First Half.
12.14 - Users must predict if the sum of points scored at the end of the match is under or over the shown value. In case the total points scored by both teams are the same as the spread, money back will be applied and stakes refunded.
UNDER - The sum of points at the end of the match is inferior to the value shown.
OVER - The sum of points at the end of the match is superior to the value shown.

UNDER/OVER

Same rule applies to: Under/Over Try Home Team & Away Team.
12.15 - Users must predict if the sum of try scored at the end of the match is under or over the shown value. In case the total try scored by both teams are the same as the spread, money back will be applied and stakes refunded.
UNDER - The sum of tries at the end of the match is inferior to the value shown.
OVER - The sum of tries at the end of the match is superior to the value shown.

EVEN/ODD POINTS

Same rule applies to: Even–Odd First Half.
12.16 - Users must predict if the sum of points scored is even or odd.
EVEN - Sum of points scored is Even.
ODD - Sum of points scored is Odd.

EVEN/ODD TRY

12.17 - Users must predict if the sum of try scored is even or odd.
EVEN - Sum of points scored is Even.
ODD - Sum of points scored is Odd.

TOTAL POINTS MARGIN

12.18 - User must predict the total points scored during the match.
0-27 – Total sum between 0 & 27 points.
28-34 - Total sum between 28 & 34 points.
35-41 - Total sum between 35 & 41 points. 
42-48 - Total sum between 42 & 48 points.
49-55 - Total sum between 49 & 55 points.
56-62 - Total sum between 56 & 62 points.
63+ - Total sum more than 62 points.

HIGHEST SCORING HALF

12.19 - User must predict which half has most points scored by either team on the scheduled minutes of play.
1st Half - Most points scored in first half.
Draw - Equal points scored.
2nd Half - Most points scored in second half.

HALFTIME / FULLTIME

12.20 - User must predict who wins the first half combined with the match winner.
1/1 – Home team wins first half and wins the match.
X/1 – Draw first half and home team wins the match.
2/1 – Away team wins first half and home team wins the match.
X/X – Both half’s are draw.
1/X – Home team wins first half and match finish in draw.
2/X – Away team wins first half and match finish in draw.
1/2 – Home team wins first half and away team wins the match.
X/2 – Draw First half and away teams wins the match. 
2/2 – Away team wins first half and wins the match.

WINNING MARGIN [RUGBY UNION]

12.21 - User must predict the winning margin by which the winning team wins.
HT 1-7 – Home team wins with a margin between 1 and 7 points.
HT 8-14 - Home team wins with a margin between of 8 and 14 points.
HT 15+ - Home team wins with a margin of more than 15 points.
Draw - Tie. 
AT 1-7 - Away team wins with a margin between 1and 7 points.
AT 8-14 - Away team wins with a margin between 8 and 14 points.
AT 15+ - Away team wins with a margin of more than 15 points.

WINNING MARGIN [RUGBY LEAGUE]

12.22 - User must predict the winning margin by which the winning team wins.
HT 1-6 – Home team wins with a margin between 1 and 6 points.
HT 7-12 - Home team wins with a margin between of 7 and 12 points.
HT 13+ - Home team wins with a margin of more than 13 points.
Draw - Tie. 
AT 1-6 - Away team wins with a margin between 1and 6 points.
AT 7-12 - Away team wins with a margin between 7 and 12 points.
AT 13+ - Away team wins with a margin of more than 13 points.

OUTRIGHT WINNER

User must predict the winning participant/outcome for the particular competition/division/group as specified in the market title. Bets are settled based on the official finishing positions at the end of the season/competition. 

 

 

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LIVE RUGBY

 

12.30 - Should a match be interrupted or postponed and is not continued within 48h after initial kick-off date, bets will be voided and stakes refunded.
12.31 - In the event of errors regarding date/time of an event or wrong live odds (events with incorrect status or incorrect score) that involves a significant variation in the bets placed, 24winnerbet reserves the right to take any appropriate decisions, as well as to void any bets.
12.32 - In the event a match does not finish in a tie but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
12.33 - If a match is interrupted or postponed and is not continued within 72h after initial kick-off date betting will be void.

1X2

Same rule applies to: 1X2 First Half.
12.40 - Users must predict the winning team.
1 - Home team wins.
X - Tie.
2 - Away team wins.

DOUBLE CHANCE

Same rule applies to: Double Chance First Half.
12.41 - User must predict two different outcomes for each event with the same odds.
1X - Home win or draw.
12 - Home win or away win.
X2 - Draw or away win.

UNDER/OVER

Same rule applies to: Under/Over First Half, Home Team, Home Team First Half, Away Team & Away Team First Half.
12.42 - User must predict if the sum of points at the end of the match is under or over the value shown.
Under - The sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.

1-2 HANDICAP

Same rule applies to: 1-2 Handicap First Half.
12.43 - Users must predict the winning team after the handicap value shown is added or deducted to the home team.
TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

DRAW NO BET

Same rule applies to: Draw No Bet First Half.
12.44 - User must predict which team wins the match. In case of tie money back applies.
1 - Home team wins.
2 - Away team wins.

EVEN/ODD

Same rule applies to: Even/Odd First Half.
3.45 - User must predict if the sum of points scored during the match is even or odd
Even - Sum of points scored is even.
Odd - Sum of points scored is Odd.

MARGIN TOTAL POINTS

Same rule applies to: Margin Total Points First Half.
12.46 - User must predict the total of points scored during the match.
<28 – Total of points scored is between 0 & 27.
28-34 - Total of points scored is between 28 & 34.
35-41 - Total of points scored is between 35 & 41. 
42-48 - Total of points scored is between 42 & 48
49-55 - Total of points scored is between 49 & 55
56-62 -   Total of points scored is between 56 & 62
>62 - Total of points scored is 62 or more.

1X2 + UNDER/OVER

12.47 - User must predict the final result combined with under or over total points.  
1&U – Home team wins and under indicated points.
X&U – Draw and under indicated points.
2&U – Away team wins and under indicated points.
1&O - Home team wins and over indicated points.
X&O – Draw and over indicated points.
2&O - Away team wins and over indicated points.

TO WIN REST OF THE MATCH

Same rule applies for: To Win Rest of First Half.
12.48 - Users must predict who wins the match. Considering 0-0 as actual result and regardless the real result of the match at that moment user place the bet.
1 – Home team wins rest of the match. 
X – To tie the rest of the match.
2 – Away team wins rest of the match.

WINNING MARGIN

Same rule applies to: Winning Margin First Half.
12.49 - User must predict on the winning margin with which one of the teams will win the match. Symbol 'A' stands for the home team and symbol 'B' stands for the away team.
A+14 - Home team wins with a difference of more than 15 points.
A8-14 - Home team wins with a difference of 8 to 14 points.
A1-7 - Home team wins with a difference of 1 to 7 points.
X – Match finish in a tie.
B1-7 - Away team wins with a difference of 1 to 7 points.
B8-14 - Away team wins with a difference of 8 to 14 points.
B+14 - Away team wins with a difference of more than 15 points.

ATTENTION

We assume that the user knows the official rules of the 24winnerbet, particularly the possibilities of combination, the varieties of the different bets, and the minimum and maximum number of events which have to be betted in the various sports categories.

 

 

 
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