HANDBALL

7.1 - Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime ‘if played’. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void.
7.2 - If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
7.3 - Any postponed or cancelled matches will be considered void unless it is played within 24 hours of the original start time.
7.4 - The present rules must be integrated with the 24winnerbet general rules.

 

1X2

Same rule applies for: 1X2 First Half and Second Half.
7.10 - Users must predict the winning team.

1 - Home team win.
X - Tie.
2 - Away team win.

DOUBLE CHANCE

Same rule applies for: Double Chance First Half and Second Half.
7.11 - User must predict two different outcomes for each event with the same odds.

1X - Home win or draw.
12 - Home win or away win.
X2 - Draw or away win.

HANDICAP

Same rule applies for: Handicap First Half and Second Half.
7.12 - Users must predict the winning team after the handicap value shown is added or deducted to the home team.

TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

UNDER/OVER

Same rule applies for: Under/Over Home Team, Away Team, First Half and Second Half.
7.13 - Users must predict if the sum of points scored at the end of the match is under or over the shown value. In case the total points scored by both teams are the same as the spread, money back will be applied and stakes refunded.

Under - The sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.

DRAW NO BET

Same rule applies for: Draw No Bet First Half and Second Half.
7.14 - User must predict which team will win the match. In case of a draw, bet will be considered void.

DNB1 - Home team wins.
DNB2 - Away team wins.

EVEN/ODD

Same rule applies for: Even-Odd First Half and Second Half.
7.15 - User must predict if the sum of points scored at the end of the match is even or odd.
Even - Sum of points scored is Even.
Odd - Sum of points scored is Odd.

HIGHEST SCORING HALF

7.16 - User must predict which half has most goals scored by either team on the scheduled minutes of play.
1st Half - Most goals scored in first half.
Draw - Equal goals scored.
2nd Half - Most goals scored in second half.

HALFTIME/FULLTIME

7.17 - User must predict who wins the first half combined with the match winner.
1/1 – Home team wins first half and wins the match.
X/1 – Draw first half and home team wins the match.
2/1 – Away team wins first half and home team wins the match.
X/X – Both half’s are draw.
1/X – Home team wins first half and match finish in draw.
2/X – Away team wins first half and match finish in draw.
1/2 – Home team wins first half and away team wins the match.
X/2 – Draw First half and away teams wins the match.
2/2 – Away team wins first half and wins the match.

1X2 + UNDER/OVER

7.18 - User must predict the winning team combined with under or over total points.
1&U – Home team wins and under indicated points.
X&U - Draw and under indicated points.
2&U – Away team wins and under indicated points.
1&O - Home team wins and over indicated points.
X&O - Draw and over indicated points.
2&O - Away team wins and over indicated points.

OUTRIGHT WINNER

7.19 - User must predict the winning participant/outcome for the particular competition/division/group as specified in the market title. Bets are settled based on the official finishing positions at the end of the season/competition. 

 

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LIVE HANDBALL

2.20 - Should a match be interrupted or postponed and is not continued within 48h after initial kick-off date, bets will be voided and stakes refunded.
2.21 - In the event of errors regarding date/time of an event or wrong live odds (events with incorrect status or incorrect score) that involves a significant variation in the bets placed, 24winnerbet reserves the right to take any appropriate decisions, as well as to void any bets.
2.22 - In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
2.23 - If a match is interrupted or postponed and is not continued within 72h after initial kick-off date betting will be void.

1X2

Same rule applies for: 1X2 First Half and Second Half.
7.30 - User must predict the winning team.

1 - Home team win.
X - Tie.
2 - Away team win.

UNDER/OVER

Same rule applies for: Under/Over Home Team, Away Team, First Half and Second Half.
7.31 - User must predict if the sum of points scored at the end of the match is under or over the shown value. In case the total points scored by both teams are the same as the spread, money back will be applied and stakes refunded.

Under - The sum of points at the end of the match is inferior to the value shown.
Over - The sum of points at the end of the match is superior to the value shown.

1X2 HANDICAP

Same rule applies for: 1X2 Handicap First Half and Second Half.
7.32 - User must predict the winning team after the handicap value shown is applied. A whole number of points is added to the favourite team. Taking into consideration that the home team is favourite, Selection '1' wins in case of victory of the home team with a goal difference greater than the handicap assigned; Selection 'X' wins in case of a victory of the home team with a goal difference equal to the handicap assigned; Selection '2' wins in case of a victory of the away team, if the result is draw or the away team loses with less than the handicap assigned.

1 – Home Wins with a goal difference greater than the handicap assigned.
X – Tie wins in case the home team wins with a goal difference equal to the handicap assigned.
2 - Away wins if match is won, if the result is draw or the away team loses with less than the handicap assigned.

1-2 Handicap

Same rule applies for: Handicap First Half and Second Half.
7.33 - Users must predict the winning team after the handicap value shown is added or deducted to the home team.

TH1 - Home team wins after handicap is applied.
TH2 - Away team wins after handicap is applied.

EVEN - ODD

Same rule applies for: Even-Odd First Half and Second Half.
7.34 - Users must predict if the sum of points scored at the end of the match is even or odd.

Even - Sum of points scored is Even.
Odd - Sum of points scored is Odd.

RACE TO [X] POINTS

7.35 - User must predict which team will reach the indicated points. If no one reaches the indicated point’s bets will be void.
1 – Home team.
2 – Away team.

WHO SCORES [X] POINT

7.36 - User must predict which team will score the indicated point.
1 – Home team.
2 – Away team.

WINNING MARGIN

7.37 - User must predict the winning margin by which the winning team wins.
HT 1-5 – Home team wins between a margin of 1 and 5 points.
HT 6-10 - Home team wins between a margin of 6 and 10 points.
HT + 10 - Home team wins with a margin of more than 10 points.
Draw - Tie. 
AT 1-5 - Away team wins between a margin of 1 and 5 points.
AT 6-10 - Away team wins between a margin of 6 and 10 points.
AT + 10 - Away team wins with a margin of more than 10 points.


ATTENTION

We assume that the user knows the official rules of the 24winnerbet, particularly the possibilities of combination, the varieties of the different bets, and the minimum and maximum number of events which have to be betted in the various sports categories.

 

 
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